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Located in beautiful Orange County, California, Reflexive Entertainment was founded in 1997 with one goal in mind - to make great games. We've dedicated ourselves to this goal for the past 10 years and we hope you enjoy the results. We are proud of what we have accomplished to date, and we are continually reinvigorated by the new games and ideas that we have in development.

In 1998 we released our first game: Swarm.  The game was a dream come true, allowing us to make exactly the game we wanted to make.  It was released to strong reviews and became one of the first hits in the downloadable game space on the still-young Internet.  With the success of Swarm we decided to branch out into contract-for-hire game development, and we enjoyed creating PC games for major publishing houses such as Black Isle and Activision.

With the release of the award-winning Ricochet in 2001, we turned back towards the Internet gaming marketplace where it had all started for us. The critical and financial success of Ricochet prompted us to focus more attention on the Internet space as the best way to reach a large audience of gamers.

We launched our very own online arcade dubbed "Reflexive Arcade" in 2003 to sell our own as well as other quality games online.   Reflexive Arcade continues to grow and maintains one of the largest selections of downloadable games available for sale on the Internet.  Millions of games are downloaded each week from Reflexive Arcade and the numbers only continue to grow.

 In April of 2004, we created a sequel to Ricochet, releasing Ricochet: Lost Worlds, a game we hoped would be seen as the best breakout action game available. We followed up the success of Ricochet: Lost Worlds with RLW: Recharged, further extending the franchise with numerous improvements and nearly numberless levels.  The Ricochet series of games has become one of the most popular available online and has since been released on Xbox Arcade as well as on mobile phones.  2007 further expanded the Ricochet universe with Ricochet Infinity.  This new game added in-game level downloading for nearly endless play along with a host of new power-ups, graphics and special abilities.  We spent over a year creating Ricochet Infinity, making it one of our most ambitious projects yet.

We are fully committed to innovative game concepts and to that end we released Wik & the Fable of Souls in September of 2004 to rave reviews.  The praise continued for the game the following year when it won the Downloadable Game of the Year award at the 2005 Independent Games Festival in addition to winning the awards for innovation in visual arts and innovation in game design.  Following the awards ceremony we were pleased to go back to the development room at the request of Microsoft and further expand the game, adding widescreen, new game modes and multiplayer so that it could be released on the Xbox 360 Live Arcade in December of 2005.  We were quite excited when the new Xbox 360 version won Downloadable Game of the Year from the Academy of Interactive Arts and Sciences in February 2006 at the DICE summit.

Wik wasn't our last title released in 2004 as we sneaked in Big Kahuna Reef just before the end of the year.  BKR proved to be an instant success and has become one of the most popular games available on-line leading us to further extend the reef with Big Kahuna Words in late 2005.  2006 provided further underwater adventures with the release of  Big Kahuna Reef on mobile phones as well as the release of the long-awaited sequel to Big Kahuna Reef, Big Kahuna Reef 2: Chain Reaction.

Mosaic: Tomb of Mystery, our first game of 2006, was created in the same rigorous manner as all of our games, with special attention to the quality and detail of each piece of the game.  We spent tremendous amounts of time creating a game that we felt every age group could enjoy.  Though it hasn't been available for very long, we have been very pleased by the public's response and hope that everyone enjoys playing it as much as we enjoyed making it.

Monarch: The Butterfly King, our first game of 2007, was a re-envisioning of the Big Kahuna Reef style of game.  Created with gardens in mind, this new game has a rich story and uses real flower photographs to create a visual treat that is capped by fantastically beautiful butterflies. 

We continue to work hard to create unique and interesting game experiences on multiple platforms that show the highest level of quality and of course our signature immersive style.  We hope that whenever you see the words Reflexive Entertainment you'll think of carefully crafted games that are great fun to play!

 

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Reflexive Entertainment
21068 Bake Parkway Ste# 100
Lake Forest, CA 92630

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