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Located
in beautiful
Orange County, California, Reflexive Entertainment was founded in 1997
with one goal in mind - to make great games. We've dedicated ourselves
to this goal for the past 10 years and we hope you enjoy the
results. We are proud of what we have accomplished to date, and we are
continually reinvigorated by the new games and ideas that we have in
development.
In 1998 we released our first game: Swarm.
The game was a
dream
come true, allowing us to make exactly the game we wanted to make.
It was released to strong reviews and became one of the first
hits in the downloadable game space on the still-young Internet.
With the success of Swarm we decided to branch out
into contract-for-hire game development, and we enjoyed
creating
PC games for major publishing houses such as Black Isle and Activision.
With the release of the award-winning Ricochet in 2001, we
turned back
towards the Internet gaming marketplace where it had all started for
us. The critical and financial success of Ricochet prompted us
to
focus more attention on the Internet space as the best way to reach a
large audience of gamers.
We launched our very own online arcade dubbed "Reflexive Arcade" in
2003 to sell our own as well as other quality games online.
Reflexive Arcade continues to grow and maintains one of the largest
selections of downloadable games available for sale on the Internet.
Millions of games are downloaded each week from Reflexive
Arcade
and the numbers only continue to grow.
In April of 2004, we created a sequel to Ricochet, releasing Ricochet:
Lost Worlds, a game we hoped would be seen as the best
breakout action
game available. We followed up the success of Ricochet: Lost Worlds
with RLW: Recharged,
further extending the franchise with numerous
improvements and nearly numberless levels. The Ricochet
series of
games has become one of the most popular available online and has since
been released on Xbox Arcade as well as on mobile phones. 2007 further
expanded the Ricochet universe with
Ricochet Infinity.
This new game added in-game level downloading for nearly endless
play along with a host of new power-ups, graphics and special
abilities. We spent over a year creating Ricochet Infinity,
making it one of our most ambitious projects yet.
We are
fully committed to innovative game concepts and to that end we
released Wik & the
Fable of Souls in September of 2004 to rave
reviews. The praise continued for the game the following year
when it won the Downloadable Game of the Year award at the 2005
Independent Games Festival in addition to winning the awards for
innovation in visual arts and innovation in game design.
Following the awards ceremony we were pleased to go back to
the
development room at the request of Microsoft and further expand the
game, adding widescreen, new game modes and multiplayer so that it
could be released on the Xbox 360 Live Arcade in December of 2005.
We were quite excited when the new Xbox 360 version won
Downloadable Game of the Year from the Academy of Interactive Arts and
Sciences in February 2006 at the DICE summit.
Wik wasn't our last title released in 2004 as we
sneaked in Big Kahuna
Reef just before the end of the year. BKR proved to
be an
instant
success and has become one of the most popular games available on-line
leading us to further extend the reef with Big
Kahuna Words in late
2005. 2006 provided further underwater adventures with the
release of Big Kahuna Reef on mobile phones as well as the
release of the long-awaited sequel to Big Kahuna Reef,
Big Kahuna Reef
2: Chain Reaction.
Mosaic:
Tomb of
Mystery, our first
game of 2006, was created in the same rigorous manner as all of our
games, with special attention to the quality and detail of each piece
of the game. We spent tremendous amounts of time creating a
game
that we felt every age group could enjoy. Though it hasn't been
available for very long, we have been very pleased by the public's
response and hope that everyone enjoys playing it as much as we enjoyed
making it.
Monarch: The Butterfly King, our
first game of 2007, was a re-envisioning of the Big Kahuna Reef
style of game. Created with gardens in mind, this new game has
a rich story and uses real flower photographs to create a visual
treat that is capped by fantastically beautiful butterflies.
We continue to work hard to create unique and interesting game
experiences on multiple platforms that show the highest level of
quality and of course our signature immersive style. We hope
that
whenever you see the words Reflexive Entertainment you'll think
of carefully crafted games that are great fun to play!
Contact
Us
By Mail:
Reflexive Entertainment
21068 Bake Parkway Ste# 100
Lake Forest, CA 92630
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