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Ricochet Infinity
announced for July liftoff
Reflexive Entertainment is
proud to announce that it will again be re-inventing the breakout genre
with the July 2007 PC release of Ricochet Infinity, the fourth Ricochet
game in a series, that so far has generated more than 20 million
downloads.
Lake
Forest, CA - June 5, 2007 - In 2001 Reflexive Entertainment (www.reflexive-inc.com) released a breakout game that
has since stood as the standard of the genre, featuring graphics and game play that
quickly made the series a favorite in offices and homes across the world. Now 6
years later Reflexive is proud to announce a totally new chapter in the
Ricochet series, Ricochet Infinity, that again re-invents the genre and
will forever change the way you think about brick-busting games when it
is released for the PC in July.
Ricochet Infinity introduces a new way to play the game by putting the
player in direct control of the
ball. Instead of waiting for the ball to return to the paddle, with
'Recall' players
can at any time, change the ball's direction, giving full control during
every second of the game, and not just when the ball hits the paddle.
"Once you play Ricochet with the new Recall ability, there is no going
back," said Ion Hardie, Lead Level Designer on Ricochet Infinity. "It
enhances the game play so much you'll wonder how you played a
brick-busting game without it."
Like previous Ricochet games, Ricochet Infinity has been created with
community in mind, enabling gamers to create and share levels with other
players all over the world. Unlike previous Ricochet games, players can
now download, rate and tag new levels without ever
leaving the game. Unique to Ricochet Infinity, this new ability to
directly download levels from within the game makes it easier than ever
before for players to trade levels. Players will be able to watch and see the
levels they create climb through the ranks of the most downloaded levels, and perhaps become the next online
sensation.
"Ricochet Infinity has an endless supply of new levels being created by
a very diverse group of imaginative levels designers form around the
world," said James C. Smith, lead developer and creator of Ricochet. "The
flexibility of the Infinity scripting engine enables very unique types
of levels to be created. With hundreds of new level being released each
month, Ricochet Infinity’s ability to sort, rate and tag levels becomes
an invaluable tool to find the levels you want to play."
Reflexive Entertainment hasn't contented itself with creating what is
essentially the world's first Web 2.0 game and making it more fun and
playable than any other game in its class by adding direct ball control. Ricochet
Infinity also features a whole new array of devastating power-ups to go along with
all the old favorites, new stunning graphics that await you as you
travel to unknown alien worlds, a techno-pumped soundtrack, over 200
included levels from the world's
best level designers, the addition of new vector art and scripting
tools to what was already the world's best level editor, trophies, achievements, ball skins,
player character development, 24 different
ships each with special abilities, Mouse Party™ for same machine
competitive and cooperative multiplayer play, and Ricochet's new mascot, an
alien companion to keep you company.
Ricochet Infinity is scheduled for liftoff in the middle of July.
Updated information screenshots will be posted over the next few days to
www.ricochetinfinity.com.
Preview copies are now available and can be had by contacting Russell Carroll (rcarroll@reflexive.net)
About
Reflexive Entertainment:
Founded in 1997, with one goal in mind, to make great games,
Reflexive Entertainment's passionate focus on game design has led to
the creation of many top-selling and award-winning games including
the Ricochet and the Big Kahuna franchises (with over 40 million
total downloads) and the 2006
Downloadable Game of the Year, Wik: Fable of Souls.
In addition to developing
games, Reflexive has created one of the largest casual game
distribution networks in existence with more than 500 affiliates
distributing a huge catalog of over 800 games to a rapidly growing
audience that downloads millions of games each week.
### For further information, please contact: Russell Carroll Director of Marketing (949)830-1903 Ext 14
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